The Pocket Games We Remember From the 1970s
Before screens, a pocket game was moulded plastic, a spring and something small that rolled. Here is what the seventies actually put in our coat pockets.
Read itThe Retro Game Room is the club's reference shelf: how pocket games worked, where they came from and why a steel ball in a plastic case kept a generation quiet on the back seat. No news, no reviews — just the background to the games we rebuild.
Before screens, a pocket game was moulded plastic, a spring and something small that rolled. Here is what the seventies actually put in our coat pockets.
Read itThe eighties swapped springs for segments. One flat LCD panel, a couple of buttons and a beeper turned the pocket game into an electronic product.
Read itOpen a mechanical pocket game and there is startlingly little inside. That was the point: a handful of parts, no power, and a game that still works forty years later.
Read itNo lives counter, no music, no story. A ball maze holds you with round length and near misses — and both translate perfectly to a phone.
Read itThe Game Boy arrived in 1989 into a shelf that was already crowded. This is what portable gaming looked like in the years before it.
Read itThree generations of hardware, one design brief. What changed between a spring and a touchscreen, and what stubbornly didn't.
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